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books
| book details |
Making Smart Cities More Playable: Exploring Playable Cities
Edited by Anton Nijholt
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| on special |
normal price: R 7 420.95
Price: R 7 049.95
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| book description |
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
| product details |

Normally shipped |
Publisher | Springer Verlag, Singapore
Published date | 2 Aug 2019
Language |
Format | Hardback
Pages | 377
Dimensions | 235 x 155 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-9-8113-9764-6
Readership Age |
BISAC | computers / artificial intelligence
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| specials |
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Carlo Rovelli
Paperback / softback
224 pages
was: R 295.95
now: R 265.95
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Originally published in Italian: L'ordine del tempo (Milan: Adelphi Edizioni, 2017).
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Carlo Rovelli
Paperback / softback
208 pages
was: R 295.95
now: R 265.95
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