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| book details |
Computerspiele Programmieren: Künstliche Intelligenz Für Künstliche Gehirne
By (author)
Klaus Breuer
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normal price: R 1 181.95
Price: R 1 063.95
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| book description |
Wie kann man ein Spiel programmieren? Welche programmtechnischen Hintergründe sind dazu nötig? Dieses Buch bietet eine Zusammenstellung vieler nützlicher Anregungen zu den Grundlagen und Ideen der Künstlichen Intelligenz in Computerspielen und einen unmittelbaren Einstieg in die Programmierpraxis. Nach der Lektüre dieses Buches kann der Leser direkt mit der Programmierung seines ersten Spiels starten! Auf besonders einfache und humorvolle Art stellt der Autor komplizierte und oft buchfüllende Themen wie Finite State Machine, Fuzzy Logic, Neuronale Netze und Schwarmintelligenz vor, ohne den Leser dabei an eine bestimmte Programmiersprache zu binden. Für jedes Kapitel gibt es eine Reihe von hilfreichen Links auf weiterführende Inhalte im Internet.
| product details |
Normally shipped |
This title will take longer to obtain, and should be delivered in 6-8 weeks
Publisher |
De Gruyter
Published date |
10 Oct 2012
Language |
German
Format |
Paperback / softback
Pages |
168
Dimensions |
244 x 170 x 9mm (L x W x H)
Weight |
281g
ISBN |
978-3-4867-1789-1
Readership Age |
BISAC |
computers / computer science
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Normally shipped |
Available from overseas. Usually dispatched in 14 days
Readership Age |
Normal Price |
R 1 519.95
Price |
R 1 367.95
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Broken Country: AMAZON'S BOOK OF THE YEAR - THE MILLION-COPY BESTSELLER
Clare Leslie Hall
Paperback / softback
320 pages
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An epic love story with the pulse of a thriller that asks: what would you risk for a second chance at first love?
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The Correspondent
Virginia Evans
Hardback
288 pages
was: R 450.95
now: R 405.95
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Remarkably Bright Creatures
Shelby Van Pelt
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384 pages
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Dungeon Crawler Carl
Matt Dinniman
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480 pages
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