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books
| book details |
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
Edited by Margarida Romero, Edited by Kimberly Sawchuk, Edited by Josep Blat, Edited by Sergio Sayago, Edited by Hubert Ouellet
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| on special |
normal price: R 4 946.95
Price: R 4 699.95
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| book description |
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
| product details |

Normally shipped |
Publisher | Springer International Publishing AG
Published date | 1 Nov 2016
Language |
Format | Hardback
Pages | 154
Dimensions | 235 x 155 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-3-3194-1795-0
Readership Age |
BISAC | education / computers & technology
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