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books
| book details |
Emotion in Games: Theory and Praxis
Edited by Kostas Karpouzis, Edited by Georgios N. Yannakakis
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| on special |
normal price: R 6 536.95
Price: R 5 883.95
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| book description |
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence. Â
| product details |

Normally shipped |
Publisher | Springer International Publishing AG
Published date | 18 Nov 2016
Language |
Format | Hardback
Pages | 338
Dimensions | 235 x 155 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-3-3194-1314-3
Readership Age |
BISAC | computers / user interfaces
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