Bookshelf
| can't find it |

| browse books |
books
 

| book details |

CRYENGINE Game Development Blueprints

By (author) Richard Gerard Marcoux III, By (author) Chris Goodswen, By (author) Riham Toulan, By (author) Sam Howels





This book is currently unavailable. Enquire to check if we can source a used copy


| book description |

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book • Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit • Discover good working practices and tips to quickly jump into making a new level in the game • Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn • Create a CRYENGINE game from scratch with the Game Starter-kit • Add custom methods to allow the player/AI to use a weapon • Create complete “start” and “end” game menus using Scaleform and C++ • Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use • Use the Crytiff exporter from Photoshop • Export the CHR—the format the engine needs to read the skeleton • Integrate the character in the engine using the character tool • Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE • Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

| product details |



Normally shipped | Enquiries only
Publisher | Packt Publishing Limited
Published date | 28 Aug 2015
Language |
Format | Digital (delivered electronically)
Pages | 322
Dimensions | 0 x 0 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-1-7843-9010-5
Readership Age |
BISAC | computers / computer animation


| other options |


| your trolley |

To view the items in your trolley please sign in.

| sign in |

| specials |

Fifteen Dogs

André Alexis
Paperback / softback
176 pages
was: R 280.95
now: R 252.95
Available from overseas. Dispatched in aprox 4-8 weeks as local supplier is out of stock

A pack of dogs are granted the power of human thought - but what will it do to them? A surprising and insightful look at the beauty and perils of consciousness.

The Ballerina and the Bull: Anarchist Utopias in the Age of Finance

Johanna Isaacson
Paperback / softback
288 pages
was: R 306.95
now: R 275.95
This title will take longer to obtain, and should be delivered in 6-8 weeks

Our moment has seen the resurgence of an anarchist sensibility, from the uprisings in Seattle in 1999 to the Occupy movement of 2011.

Bonsai Success in Southern Africa

Carl Morrow
Paperback / softback
160 pages
was: R 320.95
now: R 288.95
Stock is usually dispatched in 6-12 days from date of order

In this uniquely Southern African book, Carl Morrow and Keith Kirsten guide readers step by step into the magical realms of bonsai as a hobby, horticultural practice and art form.