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books
| book details |
Gender Divide and the Computer Game Industry
Edited by Julie Prescott, Edited by Jan Bogg
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| on special |
normal price: R 6 978.95
Price: R 6 629.95
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| book description |
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.
| product details |

Normally shipped |
Publisher | Idea Group,U.S.
Published date | 30 Sep 2013
Language |
Format | Hardback
Pages | 334
Dimensions | 0 x 0 x 0mm (L x W x H)
Weight | 1012g
ISBN | 978-1-4666-4534-9
Readership Age |
BISAC | social science / gender studies
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Katie Daysh
Paperback / softback
384 pages
was: R 295.95
now: R 259.95
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This is indeed a story of mercy and the redemption it offers.
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Victor Frankenstein driven by the mad dream of creating his own creature, experiments with alchemy and science to build a monster stitched together from dead remains.
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