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| book details |
From Pac-Man to Pop Music: Interactive Audio in Games and New Media
Edited by
Karen Collins
This book is currently unavailable. Enquire to check if we can source a used copy
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| book description |
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
| product details |
Normally shipped |
Enquiries only
Publisher |
Taylor & Francis Ltd
Published date |
3 Oct 2017
Language |
Format |
Digital (delivered electronically)
Pages |
224
Dimensions |
0 x 0 x 0mm (L x W x H)
Weight |
0g
ISBN |
978-1-3512-1773-6
Readership Age |
BISAC |
music / instruction & study / theory
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Stock is usually dispatched in 6-12 days from date of order
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Paperback / softback
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