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Pervasive Games: Theory and Design

By (author) Markus Montola, By (author) Jaakko Stenros, By (author) Annika Waern





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| book description |

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

| product details |



Normally shipped | Enquiries only
Publisher | Taylor & Francis Ltd
Published date | 15 Nov 2017
Language |
Format | Hardback
Pages | 336
Dimensions | 235 x 191 x 0mm (L x W x H)
Weight | 780g
ISBN | 978-1-1384-2779-2
Readership Age |
BISAC |


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