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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

By (author) David Eberly





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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is

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Normally shipped | Enquiries only
Publisher | Taylor & Francis Ltd
Published date | 17 Dec 2004
Language |
Format | Digital (delivered electronically)
Pages | 752
Dimensions | 0 x 0 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-1-4822-6731-0
Readership Age |
BISAC | art / digital & video


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